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Technology

CAISL believes that the best way to prepare students to master the technology of the future – the one they will face when they leave school – is to give them a solid foundation in today’s technology, offering ways to access, understand, and actively change the world around them and, at the same time, help them to develop a logical approach to problem-solving, and a belief in themselves that they CAN do it.

CAISL is always searching for new technology that students can use as a tool, to empower, engage them, and enable them as they increase their learning not only in IT but also in all other areas of learning.

Training in technology also includes coding, taught in fun and age-appropriate ways to all students starting as young as EC3 and enhanced by initiatives such as the   Hour of Code.

Keeping your child safe online is a concern we take seriously. On February 2017, CAISL presented parent informational sessions regarding this subject. They are below for parent's use and information. Further resources can be found on the last topic further down: "Online Safety Resources".

Elementary Session (for Parents of children in grades 3-5)

Middle School Session (for Parents of children in grades 6-8)

High School Session (for Parents of children in grades 9-12)

  

 

MEDIA GALLERY

 

 Technology at CAISL, a demonstration of a student imagination, creativity and ability to apply media to different settings.


"A Girafa que Comia Estrelas", PNL Grade 2 Students

"Tulip and the Ball", Kindergarten Students

Halloween Project with LEGO NXT, Middle School Students

Santa Project with LEGO NXT, Middle School Students

Technology and Curriculum

Technology is integrated in the curriculum at age appropriate ways. This is an overview but please refer the curriculum overviews for content by grade:

PRE-SCHOOL (EC3, EC4 AND KINDERGARTEN)

CAISL follows the ISTE National Educational Technology Standards (NETS) and makes sure that every student acquires the age-appropriate technology and media skills while making strong connections, specially linked to Units of Inquiry. Students use computers, floor robots and other technology tools such as Talking Photo Albums and Talking Cards to develop curriculum content.

ELEMENTARY SCHOOL (GRADES 1-5)

Technology is an integral part of the curriculum. Students continue to develop their programming skills and to create projects fully integrated into all curricular areas by using laptops, floor robots, and other technology tools such as Lego constructions. An integration specialist works collaboratively with teachers to plan, implement and assess relevant, age-appropriate projects. CAISL Acceptable Use Policy, internet safety, digital citizenship and technology issues are discussed at an age-appropriate level.

MIDDLE SCHOOL (GRADES 6-8)

Software and hardware are the focus of several elective courses in middle-school:

Digital Literacy -  This course prepares students for the digital, multimedia and multi-tasking world that they live in, focusing on basic concepts, software applications, and practical skills. CAISL Acceptable Use Policy, internet safety, digital citizenship and technology issues are discussed at an age-appropriate level. The development of skills and the instructional strategies used will be adapted to meet the skill level of the student: Beginner, Intermediate, or Advanced.

Robotics – The student uses hardware and software to solve daily life or industry problems. The course has a practical approach to design and implementation of different concurrent solutions to the same problem. Using the Lego and uArm’s platforms the student create a path to understand robotics.

Coding – Programming can be creative, exploring not only different kinds of media, but also several programming languages. From the first project in Scratch, to a more advanced project in Python, the student is challenged to achieve an introductory knowledge on programming languages.

 

HIGH SCHOOL (GRADES 9-12)

Several electives are taught to enhance student's skills:

Digital Literacy - Students learn how to give natural-media pizzazz to artwork, create illustrations, advertisements and image-editing compositions, do frame-by-frame animations, video editing, and learn programming/coding.)

Digital Media - Responsible for all aspects of the school’s Yearbook production: developing skills in graphic design, photography, journalism, video editing, proofing, leadership and team work.)

Introduction to Programming – The student has a first contact with the most used programming language in the world (Java) and starts to develop real-life applications. Algorithms and programming techniques will not be strange things after this course.

IB Computer Science - The focus is on how technology impacts the world, from networking, to advances in computer architecture, to social and ethical as well as practical implications of the changing technical world. Students will also learn object oriented programming in Java.

Computers - 1:1 and 2:1 Programs

As a part of its Strategic Plan to integrate technology into the 21st Century learning environment, CAISL initiated a laptop program in September 2011. In the 2015-2016 school year these are the computers students have access to in the classroom:

PRE-SCHOOL (EC3, EC4 AND KINDERGARTEN)

A mobile lab cart with 10 hybrid laptops (HP Pro x2 410 Notebook) is available for their use at school.

ELEMENTARY SCHOOL

Elementary students use different computers in an environment ratio of either 1:1 (one child for one computer) or 2:1 (two children share one computer) for their use at school:

GradeEnvironmentComputer
12:1
HP ProBook 5320m
21:1HP ProX2 410
31:1HP ProX2 410
41:1HP ProBook 430 (G2, G3)
51:1HP ProX2 410

SECONDARY SCHOOL

Students are assigned one laptop (1:1 ratio) for use in school and at home.

GradeEnvironmentComputer
6-71:1HP ProBook 430 G2
8-91:1HP Pro x2 410 Notebook
10-121:1HP ProBook 430 G3

All laptops have appropriate software installed corresponding to IT needs for varied classes. If students prefer to use their own laptop they can but they have to install a list of software required.

Floor Robots

CAISL acquired several floor robots to support learning including:

Bee-Bot® - Friendly small-size robot tool for teaching sequencing, estimation, problem-solving, and just having fun! CAISL has 17 devices available for EC, K and grade 1 classes. (watch video)

Pro-Bot® - Floor robot that offers students an enticing, engaging, and hands-on experience with Logo programming as well as robotic controls. There are 16 devices available for grades 2-5 classes. (watch video)

Cubetto® - A wooden robot that will teach child the basics of computer programming through adventure and hands on play.

Construction Sets

Similarly, CAISL has also acquired several construction sets from LEGO®:

WeDo helps teach how technology plays an active and informative role in the students’ learning and is an ideal product for teaching across different subjects at primary level, particularly literacy, science, math, technology and engineering. CAISL has 6 sets available for grade 2 (Click for info) with additional 5 Simple & Powered Machines Sets.

Mindstorm® NXT engages students in science, math, technology, computer science and engineering while they develop core skills such as teamwork, time management and problem solving. CAISL has 8 sets available. (click for info)

Other Technologies

Rainbow Talking Photo Album – Develops communication, language development and IT. CAISL acquired a set of 6 for kindergarten.

Talking Cards - Encourages children with their speaking and listening skills. A set of 12 was acquired for Early Childhood classes.

Other School-wide Technologies

E-beam interactive whiteboard, CAISL has 23 classrooms equipped with this device (click here or here for info).

Document camera digital visual presenter is one of the ways to add interactive and visual technology to presentation in a classroom. 8 classrooms are equipped with this device (Click for info).

Celling Projectors. All classroom and common spaces have a wireless projector.

Wi-fi is available in all campus facilities.

Video/Photography. A variety of digital cameras, go-pro and video cameras can be checked out in the Library to use in projects.

Online Safety Resources

Digital citizenship and internet safety resources.

Please press the icon to follow link:

 

 


SERVICES SUBSCRIBED BY CAISL:

Animated educational site for students.
The Day Online news.
Used to track progress throughout the year.
History and Science online learning materials.
Tool for research projects.
OPAC for the libraries, and also contains links to our databases.
Online math learning platform.
Learning Management System (LMS) – Online course activities and resources are available to support learning.
On-line magazine resource.
Defines topics for research papers by offering search engines that are specialized in finding articles that are hidden in the invisible web.
Online guided reading program with interactive ebooks, downloadable books, and reading quizzes.
Digital Learning Platform.
Available to students (grades 6-12) to provide quick support for any kind of difficulty.
Spelling, vocabulary, writing, and language arts activities for K-12 cross-curricular word study.
Determines the originality of texts.


CAISL is a student-centered educational community in which we challenge ourselves and each other to do our best and to make positive contributions to our diverse and ever-changing world.

© Carlucci American International School of Lisbon

Governed by Fundação Escola Americana de Lisboa

Rua António dos Reis 95
Linho 2710-301
Sintra, Portugal
T: 351-219-239-800
F: 351-219-239-809
E: info@caislisbon.org

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Fotografia/Photography:emigus.net

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